ivioses

Joined 07-10-2024

Level 22 79%

2,013,886 score to level 23

Global
-
Country
-
peak #19,380 9 Jun 2025
pp
0pp
Swiss #1s
0

Swiss #1s

#1s
0
#240 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
18,849,064
Hit accuracy
76.23%
Play count
225
Play time
6h
Total score
76,416,114
Total hits
35,573
Maximum combo
284
Replays watched by others
0
Medals
6
Highest rank
#1,606,206
SS
0
SS
0
S
0
S
0
A
1
About
read 30d ago

Nothing filled in.

Followers
0
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
69

Beatmapsets: 1 favourites

Global rank, 90 days

1d ago #2,065,180

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

6 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 1/70

Hush-Hush (Expert) 1/64

Mod Introduction 1/13

Skill & Dedication 3/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • konoco x Kobashiri. Sound produced by MIMI - Bullets 5 difficulties
    Status
    ranked
    Hardest
    5.70*
    Plays
    681,188
    Favourites
    527
    Ranked
    09-01-2023
Rank history

Not enough days recorded.

Monthly pp since 2014

01-09-2026 #19,338

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.