Swiss #1s
Statistics
Swiss ranks
- pp #8,432 0pp
- Accuracy #52,906 55.54%
- Plays #6,783 50
- Level #7,123 7.86
- Ranked score #42,953 557,274
- Total score #37,244 2,940,500
- Medals #135 3
- Replays watched #185 0
- Maps played #2,904 16
- Account age #84,947 #36,907,354
- #1s #240 1
- Weighted pp #5,481 1pp
- Average pp #5,479 1pp
- Average SR #5,197 1.87*
- Average accuracy #5,201 46.98%
- Average score #5,530 22,414
- Total score #5,532 22,414
- Oldest #1 #4,262 Stray Kids - NIGHT (TV Size) [EASY] (26-10-2024)
- Global #1s #9 0
Medals
3 of 352
Beatmap Challenge Packs 0/7
Beatmap Packs 0/80
Beatmap Spotlights 0/22
Hush-Hush 1/70
Hush-Hush (Expert) 0/64
Mod Introduction 0/13
Skill & Dedication 2/96
Beatmaps
The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.
Hatsune Miku - Vegetable Juice (Po Pi Po) 3 difficulties- Mapper
- Kyocciola
- Status
- ranked
- Hardest
- 4.20*
- Plays
- 2,408,512
- Favourites
- 6,000
- Ranked
- 15-04-2009
Hatsune Miku - Ievan Polkka 3 difficulties- Mapper
- James
- Status
- ranked
- Hardest
- 3.08*
- Plays
- 14,437,117
- Favourites
- 11,697
- Ranked
- 09-05-2008
Hatsune Miku - World is Mine 3 difficulties- Mapper
- tom800510
- Status
- ranked
- Hardest
- 4.40*
- Plays
- 6,333,883
- Favourites
- 10,272
- Ranked
- 10-05-2009
Top plays over time
Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.
The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.































































































































































































































































































































































