KrustyPsycho

Joined 05-02-2025

Level 46 34%

28,064,786 score to level 47

Global
#1,102,700
Country
#3,283
peak #7,160 26 Aug 2026
pp
642pp
Swiss #1s
4

Swiss #1s

#1s
4
#236 in CH
Also world #1
0
#9 in CH
Weighted pp
39pp
#3,101 in CH
Average pp
10pp
#4,149 in CH
Average SR
2.51*
#3,838 in CH
Average accuracy
91.46%
#3,563 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
368,879,553
Hit accuracy
83.80%
Play count
1,017
Play time
30h
Total score
652,965,214
Total hits
229,107
Maximum combo
682
Replays watched by others
0
Medals
13
Highest rank
#1,077,357
SS
0
SS
2
S
0
S
56
A
89
About
read 18d ago
Interests
gmaing, stream and music
Playstyle
mouse, keyboard
Followers
1
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
557
Global rank, 90 days

today #1,077,799

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

13 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 3/70

Hush-Hush (Expert) 3/64

Mod Introduction 0/13

Skill & Dedication 7/96

Rank history

17-09-2026 #1,102,700

Monthly pp since 2014

01-09-2026 #7,165

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.