Shinchi Shiroi

Joined 22-12-2013 Was vertical19991

Level 100 11%

88,795,746,259 score to level 101

Global
#150,637
Country
#467
peak #215 13 Feb 2018
pp
4,345pp
Swiss #1s
6

Swiss #1s

#1s
6
#234 in CH
Also world #1
0
#9 in CH
Weighted pp
301pp
#1,255 in CH
Average pp
54pp
#1,113 in CH
Average SR
4.00*
#1,279 in CH
Average accuracy
88.07%
#4,130 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
8,496,646,885
Hit accuracy
89.97%
Play count
22,043
Play time
530h
Total score
38,135,444,567
Total hits
7,751,901
Maximum combo
2,186
Replays watched by others
12
Medals
50
Highest rank
#50,982
SS
0
SS
9
S
5
S
142
A
467
About
read 13h ago
Location
Germany
Interests
Gaming, Papercraft,
Playstyle
tablet, touch
Followers
243
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
2,720
Global rank, 90 days

today #150,644

Play history
Replays watched

Swiss ranks

Medals

50 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 11/70

Hush-Hush (Expert) 6/64

Mod Introduction 6/13

Skill & Dedication 27/96

Rank history

17-09-2026 #150,637

Monthly pp since 2014

01-09-2026 #592

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.