alyxer

Joined 11-05-2025

Level 27 46%

7,905,570 score to level 28

Global
#1,547,026
Country
#4,433
peak #13,344 13 Sept 2026
pp
255pp
Swiss #1s
0

Swiss #1s

#1s
0
#243 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
18,142,436
Hit accuracy
72.59%
Play count
819
Play time
26h
Total score
134,474,430
Total hits
265,515
Maximum combo
217
Replays watched by others
0
Medals
14
Highest rank
#1,534,017
SS
0
SS
0
S
0
S
0
A
1
About
read 10d ago
Playstyle
mouse, keyboard
Followers
2
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
303

Beatmapsets: 1 favourites

Global rank, 90 days

today #1,536,592

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

14 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 2/70

Hush-Hush (Expert) 1/64

Mod Introduction 1/13

Skill & Dedication 10/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • tn-shi - Electromagnetic Retribution 1 difficulty
    Mapper
    Level 51
    Status
    graveyard
    Hardest
    6.61*
    Plays
    2,116
    Favourites
    9
    Ranked
    -
Rank history

18-09-2026 #1,547,026

Monthly pp since 2014

01-09-2026 #14,288

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.