agent_dio

Joined 04-06-2025

Level 24 10%

10,581,906 score to level 25

Global
#1,652,658
Country
#4,802
peak #15,043 16 Feb 2026
pp
199pp
Swiss #1s
0

Swiss #1s

#1s
0
#240 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
11,238,676
Hit accuracy
83.35%
Play count
970
Play time
14h
Total score
90,418,094
Total hits
89,755
Maximum combo
239
Replays watched by others
0
Medals
5
Highest rank
#1,521,987
SS
0
SS
0
S
0
S
2
A
6
About
read 18d ago
Location
Swizerland
Interests
gaming
Occupation
still gaming
Playstyle
mouse
Followers
0
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
259
Global rank, 90 days

today #1,609,393

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

5 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 0/70

Hush-Hush (Expert) 1/64

Mod Introduction 0/13

Skill & Dedication 4/96

Rank history

17-09-2026 #1,652,658

Monthly pp since 2014

01-09-2026 #15,338

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.