Fuzaiooo

Joined 15-06-2025

Level 23 40%

6,467,639 score to level 24

Global
#2,169,969
Country
#6,258
peak #26,591 26 Aug 2026
pp
51pp
Swiss #1s
0

Swiss #1s

#1s
0
#243 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
20,607,145
Hit accuracy
80.06%
Play count
57
Play time
1h
Total score
82,772,361
Total hits
14,132
Maximum combo
161
Replays watched by others
0
Medals
2
Highest rank
#2,240,913
SS
0
SS
0
S
0
S
0
A
0
About
read 19d ago

Nothing filled in.

Followers
0
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
19
Global rank, 90 days

today #2,100,627

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

2 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 0/70

Hush-Hush (Expert) 1/64

Mod Introduction 0/13

Skill & Dedication 1/96

Rank history

18-09-2026 #2,169,969

Monthly pp since 2014

01-09-2026 #26,625

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.