g8naxz

Joined 12-08-2025

Level 45 81%

7,507,320 score to level 46

Global
#664,700
Country
#2,035
peak #3,376 28 Oct 2025
pp
1,459pp
Swiss #1s
35

Swiss #1s

#1s
35
#205 in CH
Also world #1
0
#9 in CH
Weighted pp
208pp
#1,537 in CH
Average pp
9pp
#4,269 in CH
Average SR
2.70*
#3,324 in CH
Average accuracy
87.73%
#4,169 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
226,607,148
Hit accuracy
85.72%
Play count
4,574
Play time
47h
Total score
630,742,680
Total hits
468,248
Maximum combo
405
Replays watched by others
2
Medals
29
Highest rank
#637,759
SS
6
SS
5
S
6
S
25
A
83
About
read 19d ago

Nothing filled in.

Followers
1
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
999
Global rank, 90 days

today #650,927

Play history
Replays watched

Swiss ranks

Medals

29 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 8/70

Hush-Hush (Expert) 5/64

Mod Introduction 7/13

Skill & Dedication 9/96

Rank history

17-09-2026 #664,700

Monthly pp since 2014

01-09-2026 #3,439

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.