fickdichrobin

Joined 06-12-2025

Level 11 74%

647,675 score to level 12

Global
#2,126,213
Country
#5,702
peak #24,859 8 Dec 2025
pp
68pp
Swiss #1s
0

Swiss #1s

#1s
0
#243 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
4,031,239
Hit accuracy
75.55%
Play count
55
Play time
1h
Total score
10,132,325
Total hits
8,002
Maximum combo
183
Replays watched by others
0
Medals
4
Highest rank
#1,943,601
SS
0
SS
0
S
0
S
0
A
0
About
read 38d ago

Nothing filled in.

Followers
0
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
45

Beatmapsets: 1 favourites

Global rank, 90 days

today #2,006,415

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

4 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 1/70

Hush-Hush (Expert) 0/64

Mod Introduction 1/13

Skill & Dedication 2/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • Christopher Larkin - Mantis Lords (0 K Remix) 6 difficulties
    Mapper
    celerih
    Status
    ranked
    Hardest
    6.26*
    Plays
    190,437
    Favourites
    353
    Ranked
    01-08-2022
Rank history

07-10-2026 #2,126,213

Monthly pp since 2014

01-10-2026 #25,260

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.