isytw

Joined 16-01-2026

Level 6 11%

688,789 score to level 7

Global
#2,307,978
Country
#8,066
pp
37pp
Swiss #1s
0

Swiss #1s

#1s
0
#244 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
191,541
Hit accuracy
69.92%
Play count
10
Play time
0h
Total score
1,341,211
Total hits
1,024
Maximum combo
54
Replays watched by others
0
Medals
2
Highest rank
#2,813,978
SS
0
SS
0
S
0
S
0
A
0
About
read 4d ago

Nothing filled in.

Followers
0
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
20

Beatmapsets: 1 favourites

Global rank, 90 days

today #2,818,144

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

2 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 1/70

Hush-Hush (Expert) 0/64

Mod Introduction 0/13

Skill & Dedication 1/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • Kurokotei - Galaxy Collapse 2 difficulties
    Status
    loved
    Hardest
    11.76*
    Plays
    8,261,908
    Favourites
    13,295
    Ranked
    01-12-2016
Rank history

26-09-2026 #2,307,978

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.