itsluciel

Joined 11-02-2026

Level 12 4%

2,879,631 score to level 13

Global
#2,280,678
Country
#6,112
peak #30,056 26 Aug 2026
pp
44pp
Swiss #1s
0

Swiss #1s

#1s
0
#245 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
3,593,071
Hit accuracy
74.59%
Play count
35
Play time
1h
Total score
10,900,369
Total hits
5,650
Maximum combo
140
Replays watched by others
0
Medals
4
Highest rank
#2,292,046
SS
0
SS
0
S
0
S
0
A
0
About
read 38d ago

Nothing filled in.

Followers
1
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
18

Beatmapsets: 1 favourites

Global rank, 90 days

today #2,147,249

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

4 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 1/70

Hush-Hush (Expert) 0/64

Mod Introduction 0/13

Skill & Dedication 3/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • Co shu Nie - asphyxia 8 difficulties
    Mapper
    Gillstar
    Status
    ranked
    Hardest
    6.98*
    Plays
    5,104,242
    Favourites
    3,468
    Ranked
    29-03-2019
Rank history

07-10-2026 #2,280,678

Monthly pp since 2014

01-10-2026 #30,311

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.