Elix_ONCE

Joined 26-02-2026

Level 15 7%

4,296,780 score to level 16

Global
#1,980,313
Country
#5,748
peak #22,092 3 Mar 2026
pp
93pp
Swiss #1s
2

Swiss #1s

#1s
2
#240 in CH
Also world #1
0
#9 in CH
Weighted pp
7pp
#4,786 in CH
Average pp
4pp
#5,145 in CH
Average SR
2.28*
#4,438 in CH
Average accuracy
82.71%
#4,631 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
18,176,905
Hit accuracy
89.66%
Play count
31
Play time
1h
Total score
21,703,220
Total hits
5,147
Maximum combo
517
Replays watched by others
0
Medals
5
Highest rank
#2,070,603
SS
0
SS
0
S
0
S
1
A
8
About
read 27d ago

Nothing filled in.

Followers
0
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
36
Global rank, 90 days

today #1,897,594

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

5 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 0/70

Hush-Hush (Expert) 0/64

Mod Introduction 0/13

Skill & Dedication 5/96

Rank history

26-09-2026 #1,980,313

Monthly pp since 2014

01-09-2026 #22,346

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.