GEN KERN3L

Joined 31-03-2026 Was GEN KERNEL

Level 57 87%

7,965,916 score to level 58

Global
#299,893
Country
#997
peak #1,339 26 Aug 2026
pp
2,964pp
Swiss #1s
0

Swiss #1s

#1s
0
#238 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
178,531,215
Hit accuracy
94.04%
Play count
2,931
Play time
33h
Total score
1,275,864,084
Total hits
480,305
Maximum combo
833
Replays watched by others
0
Medals
24
Highest rank
#290,907
SS
0
SS
1
S
0
S
9
A
60
About
read 10d ago

Nothing filled in.

Followers
1
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
745
Global rank, 90 days

today #296,656

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

24 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 5/70

Hush-Hush (Expert) 2/64

Mod Introduction 3/13

Skill & Dedication 14/96

Ranked play

RP: Season 0
Rank
#87,953
Rating
1,113
Games
3
Wins
0
Points
0

Provisional rating.

Rank history

17-09-2026 #299,893

Monthly pp since 2014

01-09-2026 #1,340

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.