vogtek

Joined 25-04-2026

Level 100 0%

99,805,642,550 score to level 101

Global
#128,640
Country
#405
peak #509 10 Sept 2026
pp
4,667pp
Swiss #1s
31

Swiss #1s

#1s
31
#208 in CH
Also world #1
0
#9 in CH
Weighted pp
1,913pp
#380 in CH
Average pp
106pp
#406 in CH
Average SR
5.35*
#292 in CH
Average accuracy
89.65%
#3,901 in CH
Last 7 days
+3 / -0
gained / lost
Last 30 days
+14 / -5
gained / lost

Statistics

Statistics
Ranked score
8,256,260,984
Hit accuracy
96.30%
Play count
3,656
Play time
124h
Total score
27,125,548,276
Total hits
1,964,454
Maximum combo
1,715
Replays watched by others
0
Medals
42
Highest rank
#131,319
SS
3
SS
2
S
13
S
19
A
202
About
read 10d ago

Nothing filled in.

Followers
1
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
954

Daily challenge: 10 played, best streak 3 days, 0 finishes in the top 10%.

Global rank, 90 days

today #131,851

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

42 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 8/70

Hush-Hush (Expert) 6/64

Mod Introduction 9/13

Skill & Dedication 19/96

Ranked play

RP: Season 0
Rank
#36,298
Rating
1,416
Games
11
Wins
8
Points
0

Provisional rating.

Rank history

17-09-2026 #128,640

Monthly pp since 2014

01-09-2026 #530

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.