DRGNVX

Joined 28-04-2026

Level 13 76%

834,236 score to level 14

Global
#1,876,858
Country
#5,167
peak #19,849 26 Aug 2026
pp
120pp
Swiss #1s
0

Swiss #1s

#1s
0
#238 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
5,328,469
Hit accuracy
74.61%
Play count
152
Play time
3h
Total score
16,455,764
Total hits
24,245
Maximum combo
309
Replays watched by others
0
Medals
6
Highest rank
#2,122,549
SS
0
SS
0
S
0
S
1
A
2
About
read 24d ago

Nothing filled in.

Followers
0
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
61
Global rank, 90 days

today #1,807,213

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

6 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 1/70

Hush-Hush (Expert) 0/64

Mod Introduction 1/13

Skill & Dedication 4/96

Rank history

23-09-2026 #1,876,858

Monthly pp since 2014

01-09-2026 #19,874

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.