Swiss #1s
Statistics
Swiss ranks
- pp #4,573 240pp
- Global rank #4,581 #1,572,178
- Country rank #156 #4,583
- Accuracy #26,927 84.48%
- Plays #6,434 387
- Level #5,734 21.68
- Ranked score #13,762 22,934,752
- Total score #15,075 65,671,070
- Medals #130 8
- Replays watched #185 0
- Maps played #2,809 107
- Account age #91,941 #39,861,451
- #1s #233 5
- Weighted pp #4,629 9pp
- Average pp #5,380 2pp
- Average SR #5,288 1.79*
- Average accuracy #4,885 77.36%
- Average score #5,197 346,471
- Total score #3,949 1,732,357
- Oldest #1 #5,424 sasaki - Zero Heart (feat. Kasane Teto) [Harumi's Easy] (23-08-2026)
- Global #1s #9 0
Medals
8 of 352
Beatmap Challenge Packs 0/7
Beatmap Packs 0/80
Beatmap Spotlights 0/22
Hush-Hush 3/70
Hush-Hush (Expert) 1/64
Mod Introduction 0/13
Skill & Dedication 4/96
Beatmaps
The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.
Cowbell Killaz - On Da Hood (feat. Senyakilla, TRXNQL) 4 difficulties- Mapper
- jamesjan3
- Status
- ranked
- Hardest
- 5.27*
- Plays
- 162,761
- Favourites
- 346
- Ranked
- 08-04-2025
Akiri - Vespera Stella 5 difficulties- Mapper
- fieryrage
- Status
- ranked
- Hardest
- 6.29*
- Plays
- 832,863
- Favourites
- 4,161
- Ranked
- 25-11-2025
PUFFY AMIYUMI - TEEN TITANS THEME (JAPANESE VER.) (TV SIZE & NIGHTCORE MIX) 11 difficulties- Mapper
- GodHacc
- Status
- ranked
- Hardest
- 5.75*
- Plays
- 315,024
- Favourites
- 266
- Ranked
- 21-08-2026
Top plays over time
Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.
The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.































































































































































































































































































































































