CellCraft

Joined 15-02-2014

Level 91 37%

155,894,711 score to level 92

Global
#611,050
Country
#1,913
peak #332 20 Nov 2014
pp
1,613pp
Swiss #1s
3

Swiss #1s

#1s
3
#240 in CH
Also world #1
0
#9 in CH
Weighted pp
74pp
#2,435 in CH
Average pp
26pp
#2,448 in CH
Average SR
2.98*
#2,755 in CH
Average accuracy
95.76%
#2,120 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
1,300,009,987
Hit accuracy
89.65%
Play count
9,555
Play time
159h
Total score
5,177,229,785
Total hits
1,493,773
Maximum combo
1,056
Replays watched by others
0
Medals
34
Highest rank
#219,240
SS
1
SS
13
S
15
S
133
A
343
About
read 20d ago
Location
Schweiz
Interests
Steam
Playstyle
mouse, keyboard, tablet
Followers
15
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
1,411

Beatmapsets: 2 favourites

Global rank, 90 days

today #597,846

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

34 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 6/70

Hush-Hush (Expert) 3/64

Mod Introduction 4/13

Skill & Dedication 21/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • Tsunamaru - Daidai Genome 3 difficulties
    Mapper
    Lust
    Status
    ranked
    Hardest
    4.43*
    Plays
    15,845,421
    Favourites
    2,226
    Ranked
    03-12-2014
  • technoplanet - Juvenile 6 difficulties
    Mapper
    Astronic
    Status
    ranked
    Hardest
    7.52*
    Plays
    3,772,239
    Favourites
    1,593
    Ranked
    05-04-2021
Rank history

18-09-2026 #611,050

Monthly pp since 2014

01-09-2026 #3,147

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.