MONNOgatari

Joined 01-08-2026

Level 6 50%

387,456 score to level 7

Global
#2,608,879
Country
#7,080
peak #44,000 5 Aug 2026
pp
13pp
Swiss #1s
0

Swiss #1s

#1s
0
#239 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
1,275,646
Hit accuracy
87.32%
Play count
5
Play time
0h
Total score
1,642,544
Total hits
630
Maximum combo
204
Replays watched by others
0
Medals
4
Highest rank
#2,394,829
SS
0
SS
0
S
0
S
0
A
1
About
read 22d ago

Nothing filled in.

Followers
0
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
9

Beatmapsets: 2 favourites

Global rank, 90 days

today #2,500,255

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

4 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 0/70

Hush-Hush (Expert) 0/64

Mod Introduction 0/13

Skill & Dedication 4/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • Ludicin - Fallen Symphony 1 difficulty
    Mapper
    riunosk
    Status
    ranked
    Hardest
    7.57*
    Plays
    492,958
    Favourites
    1,395
    Ranked
    10-04-2023
  • UNDEAD CORPORATION - Everything will freeze 6 difficulties
    Mapper
    Ekoro
    Status
    ranked
    Hardest
    8.31*
    Plays
    63,971,255
    Favourites
    39,374
    Ranked
    24-03-2015
Rank history

21-09-2026 #2,608,879

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.