JxstEmxly

Joined 07-08-2026

Level 11 74%

646,067 score to level 12

Global
#2,096,771
Country
#6,041
peak #26,142 28 Aug 2026
pp
64pp
Swiss #1s
0

Swiss #1s

#1s
0
#244 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
5,746,778
Hit accuracy
76.21%
Play count
30
Play time
1h
Total score
10,133,933
Total hits
4,939
Maximum combo
211
Replays watched by others
0
Medals
4
Highest rank
#2,018,379
SS
0
SS
0
S
0
S
1
A
1
About
read 19d ago

Nothing filled in.

Followers
0
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
17
Global rank, 90 days

today #2,031,320

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

4 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 1/70

Hush-Hush (Expert) 0/64

Mod Introduction 0/13

Skill & Dedication 3/96

Rank history

18-09-2026 #2,096,771

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.