tet00oo

Joined 14-08-2026

Level 10 24%

1,593,060 score to level 11

Global
#2,876,432
Country
#7,623
peak #54,128 16 Aug 2026
pp
4pp
Swiss #1s
0

Swiss #1s

#1s
0
#241 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
123,286
Hit accuracy
70.80%
Play count
58
Play time
1h
Total score
6,656,940
Total hits
5,219
Maximum combo
75
Replays watched by others
0
Medals
3
Highest rank
#2,645,287
SS
0
SS
0
S
0
S
0
A
0
About
read 28d ago

Nothing filled in.

Followers
0
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
11
Global rank, 90 days

today #2,717,393

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

3 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 1/70

Hush-Hush (Expert) 0/64

Mod Introduction 0/13

Skill & Dedication 2/96

Rank history

28-09-2026 #2,876,432

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.