Last_Guardian

Joined 15-08-2026 Was [Last_Guardian]

Level 67 27%

65,408,889 score to level 68

Global
#486,361
Country
#1,535
peak #2,419 3 Sept 2026
pp
2,036pp
Swiss #1s
2

Swiss #1s

#1s
2
#236 in CH
Also world #1
0
#9 in CH
Weighted pp
89pp
#2,272 in CH
Average pp
45pp
#1,353 in CH
Average SR
4.66*
#695 in CH
Average accuracy
83.91%
#4,540 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+1 / -0
gained / lost

Statistics

Statistics
Ranked score
1,563,837,892
Hit accuracy
87.51%
Play count
418
Play time
16h
Total score
2,007,571,249
Total hits
214,027
Maximum combo
2,118
Replays watched by others
0
Medals
24
Highest rank
#477,603
SS
0
SS
0
S
0
S
4
A
52
About
read 10d ago
Playstyle
mouse, keyboard, tablet
Followers
0
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
319

Beatmapsets: 1 favourites

Global rank, 90 days

today #480,125

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

24 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 4/70

Hush-Hush (Expert) 3/64

Mod Introduction 1/13

Skill & Dedication 16/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • S3RL - Pika Girl 4 difficulties
    Mapper
    Takuya
    Status
    ranked
    Hardest
    4.69*
    Plays
    24,216,777
    Favourites
    15,987
    Ranked
    09-02-2012
Rank history

18-09-2026 #486,361

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.