Aether1689

Joined 22-09-2026

Level 12 72%

820,612 score to level 13

Global
#2,449,337
Country
#7,138
peak #37,632 1 Oct 2026
pp
27pp
Swiss #1s
0

Swiss #1s

#1s
0
#243 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
4,498,792
Hit accuracy
77.74%
Play count
27
Play time
1h
Total score
12,959,388
Total hits
4,803
Maximum combo
202
Replays watched by others
0
Medals
2
Highest rank
#2,469,555
SS
0
SS
0
S
0
S
0
A
0
About
read 24h ago

Nothing filled in.

Followers
0
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
11

Beatmapsets: 2 favourites

Global rank, 90 days

today #2,508,390

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

2 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 0/70

Hush-Hush (Expert) 0/64

Mod Introduction 0/13

Skill & Dedication 2/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • Dimrain47 - At the Speed of Light 1 difficulty
    Mapper
    ExGon
    Status
    loved
    Hardest
    10.52*
    Plays
    40,905
    Favourites
    2,017
    Ranked
    27-11-2017
  • Camellia - Flamewall 5 difficulties
    Mapper
    Sotarks
    Status
    ranked
    Hardest
    10.56*
    Plays
    10,218,029
    Favourites
    14,671
    Ranked
    18-09-2021
Rank history

07-10-2026 #2,449,337

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.