Swiss #1s
Statistics
Swiss ranks
- pp #8,402 0pp
- Accuracy #853 98.29%
- Plays #604 26,010
- Level #137 100.29
- Ranked score #174 15,488,388,972
- Total score #269 56,809,787,271
- Medals #92 46
- Replays watched #140 45
- Maps played #640 3,372
- Account age #7,099 #4,203,585
- #1s #236 4
- Weighted pp #1,528 211pp
- Average pp #1,077 55pp
- Average SR #2,699 3.02*
- Average accuracy #32 99.70%
- Average score #3,257 1,556,731
- Total score #2,604 6,226,923
- Oldest #1 #631 Sota Fujimori - WOBBLE IMPACT [Normal] (16-08-2014)
- Global #1s #9 0
Medals
46 of 352
Beatmap Challenge Packs 0/7
Beatmap Packs 0/80
Beatmap Spotlights 0/22
Hush-Hush 6/70
Hush-Hush (Expert) 1/64
Mod Introduction 5/13
Skill & Dedication 34/96
Beatmaps
The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.
Amaranthe - Hunger 1 difficulty- Mapper
- samplefish
- Status
- loved
- Hardest
- 6.88*
- Plays
- 731,592
- Favourites
- 903
- Ranked
- 11-12-2019
Ensiferum - March of War / Axe of Judgement 1 difficulty- Mapper
- Maakkeli
- Status
- ranked
- Hardest
- 7.23*
- Plays
- 504,211
- Favourites
- 753
- Ranked
- 11-09-2016
Yooh - Ice Angel 1 difficulty- Mapper
- ktgster
- Status
- ranked
- Hardest
- 6.03*
- Plays
- 4,907,550
- Favourites
- 1,827
- Ranked
- 14-05-2015
Traktion - The Near Distant Future 1 difficulty- Mapper
- RLC
- Status
- ranked
- Hardest
- 5.63*
- Plays
- 1,169,083
- Favourites
- 1,879
- Ranked
- 13-04-2014
Top plays over time
Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.
The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.































































































































































































































































































































































