Speedy Ben

Gag

Joined 13-06-2014 Was icheben

Level 101 15%

84,282,548,300 score to level 102

Global
#12,689
Country
#40
peak #35 11 Nov 2025
pp
9,079pp
Swiss #1s
113

Swiss #1s

#1s
113
#131 in CH
Also world #1
0
#9 in CH
Weighted pp
6,800pp
#50 in CH
Average pp
229pp
#53 in CH
Average SR
6.71*
#45 in CH
Average accuracy
95.50%
#2,231 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -3
gained / lost

Statistics

Statistics
Ranked score
19,687,110,801
Hit accuracy
97.42%
Play count
79,991
Play time
1,490h
Total score
142,648,642,525
Total hits
25,708,881
Maximum combo
3,072
Replays watched by others
102
Medals
61
Highest rank
#11,063
SS
3
SS
43
S
12
S
453
A
1,875
About
read 19d ago
Location
Bern
Interests
Games, TTRPG's, anything queer
Playstyle
mouse, keyboard
Followers
69
Mapping followers
0
Kudosu
0
Forum posts
7
Maps played
8,942
Global rank, 90 days

today #12,523

Play history
Replays watched

Swiss ranks

Medals

61 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 8/80

Beatmap Spotlights 0/22

Hush-Hush 13/70

Hush-Hush (Expert) 8/64

Mod Introduction 6/13

Skill & Dedication 26/96

Rank history

17-09-2026 #12,689

Monthly pp since 2014

01-09-2026 #43

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.