velvence

Joined 17-07-2014

Level 47 46%

23,838,449 score to level 48

Global
-
Country
-
peak #660 25 Dec 2014
pp
0pp
Swiss #1s
2

Swiss #1s

#1s
2
#237 in CH
Also world #1
0
#9 in CH
Weighted pp
55pp
#2,748 in CH
Average pp
28pp
#2,266 in CH
Average SR
2.76*
#3,210 in CH
Average accuracy
97.20%
#1,304 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
95,421,672
Hit accuracy
94.90%
Play count
3,129
Play time
45h
Total score
701,841,551
Total hits
323,474
Maximum combo
732
Replays watched by others
0
Medals
7
Highest rank
#8,846,418
SS
4
SS
0
S
32
S
1
A
31
About
read 24d ago

Nothing filled in.

Followers
3
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
264
Global rank, 90 days

1d ago #466,915

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

7 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 1/70

Hush-Hush (Expert) 0/64

Mod Introduction 1/13

Skill & Dedication 5/96

Rank history

Not enough days recorded.

Monthly pp since 2014

01-09-2026 #5,837

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.