HeavnWolf

Joined 05-08-2014 Was LeagueWolf

Level 97 23%

2,266,522,709 score to level 98

Global
-
Country
-
peak #139 13 Mar 2015
pp
0pp
Swiss #1s
8

Swiss #1s

#1s
8
#231 in CH
Also world #1
0
#9 in CH
Weighted pp
189pp
#1,605 in CH
Average pp
27pp
#2,367 in CH
Average SR
2.71*
#3,311 in CH
Average accuracy
98.20%
#661 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
2,786,894,377
Hit accuracy
95.20%
Play count
9,861
Play time
196h
Total score
10,229,873,596
Total hits
2,447,406
Maximum combo
1,507
Replays watched by others
3
Medals
39
Highest rank
#132,064
SS
15
SS
32
S
26
S
279
A
472
About
read 19d ago
Location
switzerland
Discord
HeavnWolf
Twitter
HeavnWolf
Playstyle
mouse, keyboard, tablet
Followers
43
Mapping followers
0
Kudosu
0
Forum posts
1
Maps played
1,340
Global rank, 90 days

1d ago #419,726

Play history
Replays watched

Swiss ranks

Medals

39 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 5/70

Hush-Hush (Expert) 1/64

Mod Introduction 5/13

Skill & Dedication 28/96

Rank history

03-12-2014 #71,619

Monthly pp since 2014

01-09-2026 #2,149

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.