Marikutv

Joined 04-10-2014

Level 93 54%

198,681,679 score to level 94

Global
-
Country
-
peak #241 29 Jan 2016
pp
0pp
Swiss #1s
2

Swiss #1s

#1s
2
#237 in CH
Also world #1
0
#9 in CH
Weighted pp
107pp
#2,095 in CH
Average pp
55pp
#1,086 in CH
Average SR
3.88*
#1,387 in CH
Average accuracy
96.36%
#1,811 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
1,308,483,684
Hit accuracy
97.59%
Play count
17,574
Play time
189h
Total score
5,891,484,489
Total hits
1,880,217
Maximum combo
911
Replays watched by others
0
Medals
30
Highest rank
#84,273
SS
1
SS
9
S
7
S
210
A
352
About
read 19d ago
Playstyle
mouse, keyboard
Followers
77
Mapping followers
0
Kudosu
0
Forum posts
2
Maps played
2,002

Beatmapsets: 2 graveyard

Global rank, 90 days

1d ago #307,319

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

30 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 5/70

Hush-Hush (Expert) 0/64

Mod Introduction 3/13

Skill & Dedication 22/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • Nothing on this list.
Rank history

Not enough days recorded.

Monthly pp since 2014

01-09-2026 #1,456

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.