Furiasword

Joined 25-12-2014

Level 97 25%

2,208,066,423 score to level 98

Global
-
Country
-
peak #262 2 Feb 2021
pp
0pp
Swiss #1s
2

Swiss #1s

#1s
2
#238 in CH
Also world #1
0
#9 in CH
Weighted pp
170pp
#1,689 in CH
Average pp
87pp
#592 in CH
Average SR
4.86*
#547 in CH
Average accuracy
93.74%
#2,959 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
3,145,704,138
Hit accuracy
98.51%
Play count
12,099
Play time
185h
Total score
10,288,329,882
Total hits
2,321,572
Maximum combo
1,340
Replays watched by others
0
Medals
30
Highest rank
#64,887
SS
2
SS
12
S
7
S
181
A
705
About
read 19d ago
Location
22154198
Discord
Furiasword#9797
Playstyle
mouse, keyboard
Followers
62
Mapping followers
0
Kudosu
0
Forum posts
2
Maps played
3,137
Global rank, 90 days

1d ago #129,672

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

30 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 4/70

Hush-Hush (Expert) 3/64

Mod Introduction 4/13

Skill & Dedication 19/96

Rank history

Not enough days recorded.

Monthly pp since 2014

01-09-2026 #533

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.