Sorkeners

Joined 11-03-2015

Level 57 86%

9,131,079 score to level 58

Global
-
Country
-
peak #465 4 Mar 2016
pp
0pp
Swiss #1s
0

Swiss #1s

#1s
0
#243 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
636,180,994
Hit accuracy
95.95%
Play count
2,406
Play time
42h
Total score
1,274,698,921
Total hits
347,593
Maximum combo
1,209
Replays watched by others
1
Medals
28
SS
0
SS
2
S
3
S
106
A
232
About
read 19d ago
Playstyle
mouse, keyboard
Followers
49
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
2,268

Beatmapsets: 1 favourites

Global rank, 90 days

1d ago #220,733

Play history
Replays watched

Swiss ranks

Medals

28 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 4/70

Hush-Hush (Expert) 0/64

Mod Introduction 2/13

Skill & Dedication 22/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • Mitsuki Kotono - Fuyu ni Saku Hana 4 difficulties
    Mapper
    miya--
    Status
    graveyard
    Hardest
    3.92*
    Plays
    438
    Favourites
    17
    Ranked
    -
Rank history

Not enough days recorded.

Monthly pp since 2014

01-09-2026 #3,504

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.