a595787227

Joined 11-03-2015

Level 60 56%

31,253,500 score to level 61

Global
-
Country
-
peak #743 30 Dec 2016
pp
0pp
Swiss #1s
2

Swiss #1s

#1s
2
#237 in CH
Also world #1
0
#9 in CH
Weighted pp
15pp
#4,129 in CH
Average pp
8pp
#4,516 in CH
Average SR
3.27*
#2,305 in CH
Average accuracy
72.04%
#5,035 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
411,869,639
Hit accuracy
86.59%
Play count
4,483
Play time
67h
Total score
1,463,246,502
Total hits
736,701
Maximum combo
854
Replays watched by others
0
Medals
18
Highest rank
#10,671,054
SS
0
SS
4
S
0
S
27
A
75
About
read 19d ago
Playstyle
mouse, keyboard
Followers
10
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
1,026

Beatmapsets: 20 favourites

Global rank, 90 days

1d ago #954,277

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

18 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 2/70

Hush-Hush (Expert) 1/64

Mod Introduction 4/13

Skill & Dedication 11/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • Razihel & Virtual Riot - One For All, All For One 11 difficulties
    Mapper
    Fort
    Status
    ranked
    Hardest
    5.91*
    Plays
    6,013,472
    Favourites
    3,464
    Ranked
    17-07-2015
  • t+pazolite - Call me it. (500 Tortures) 10 difficulties
    Mapper
    Fort
    Status
    loved
    Hardest
    8.82*
    Plays
    7,701,643
    Favourites
    5,493
    Ranked
    14-11-2016
  • TK from Ling tosite sigure - unravel (TV edit) 5 difficulties
    Mapper
    xChippy
    Status
    ranked
    Hardest
    5.27*
    Plays
    10,528,148
    Favourites
    5,161
    Ranked
    07-03-2015
  • O2i3 - Ooi [Game Edit] 8 difficulties
    Mapper
    Fort
    Status
    ranked
    Hardest
    7.44*
    Plays
    14,331,674
    Favourites
    5,214
    Ranked
    03-08-2016
  • Natsume Chiaki - Hanairo Biyori 6 difficulties
    Mapper
    rinsukir
    Status
    ranked
    Hardest
    6.95*
    Plays
    13,636,975
    Favourites
    5,493
    Ranked
    23-12-2014
  • Meg & Dia - Monster (DotEXE Remix) 23 difficulties
    Mapper
    nold_1702
    Status
    ranked
    Hardest
    5.34*
    Plays
    12,685,877
    Favourites
    7,702
    Ranked
    24-07-2014
  • DJ OKAWARI - Flower Dance 7 difficulties
    Mapper
    Narcissu
    Status
    ranked
    Hardest
    5.05*
    Plays
    15,538,674
    Favourites
    10,030
    Ranked
    14-09-2016
  • dj TAKA - quaver 25 difficulties
    Mapper
    Sotarks
    Status
    ranked
    Hardest
    6.51*
    Plays
    104,307,453
    Favourites
    15,592
    Ranked
    06-01-2019
  • FLOW - GO!!! ~NARUTO OPENING MIX~ 7 difficulties
    Mapper
    Monstrata
    Status
    ranked
    Hardest
    5.37*
    Plays
    17,408,399
    Favourites
    14,691
    Ranked
    02-10-2016
  • Reol - No title 14 difficulties
    Mapper
    VINXIS
    Status
    ranked
    Hardest
    6.61*
    Plays
    130,720,752
    Favourites
    36,548
    Ranked
    20-12-2015
Rank history

Not enough days recorded.

Monthly pp since 2014

01-09-2026 #3,829

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.