PreaX

Joined 25-04-2015 Was MLG_Benji

Level 92 75%

78,230,685 score to level 93

Global
-
Country
-
peak #655 26 Dec 2017
pp
0pp
Swiss #1s
0

Swiss #1s

#1s
0
#240 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
1,012,153,337
Hit accuracy
96.04%
Play count
24,485
Play time
275h
Total score
5,572,569,409
Total hits
2,770,593
Maximum combo
1,131
Replays watched by others
0
Medals
44
Highest rank
#148,562
SS
2
SS
10
S
13
S
96
A
417
About
read 18d ago
Location
I dont know
Interests
ANIMUS :3, Osu ;), Basketball
Twitter
https://twitter.com/PreaX_
Playstyle
keyboard, tablet
Followers
54
Mapping followers
0
Kudosu
0
Forum posts
1
Maps played
4,600

Beatmapsets: 1 graveyard

Global rank, 90 days

1d ago #389,197

Play history
Replays watched

Swiss ranks

Medals

44 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 9/70

Hush-Hush (Expert) 1/64

Mod Introduction 8/13

Skill & Dedication 26/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • Nothing on this list.
Rank history

Not enough days recorded.

Monthly pp since 2014

01-09-2026 #1,799

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.