-Ephemeral

Joined 14-05-2015 Was Zerikei

Level 100 49%

50,178,793,849 score to level 101

Global
-
Country
-
peak #10 21 Sept 2016
pp
0pp
Swiss #1s
14

Swiss #1s

#1s
14
#226 in CH
Also world #1
0
#9 in CH
Weighted pp
1,665pp
#420 in CH
Average pp
142pp
#214 in CH
Average SR
4.39*
#909 in CH
Average accuracy
98.82%
#343 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
11,871,456,700
Hit accuracy
99.21%
Play count
41,053
Play time
587h
Total score
76,752,396,977
Total hits
9,723,387
Maximum combo
2,780
Replays watched by others
52
Medals
33
Highest rank
#3,269
SS
18
SS
62
S
123
S
486
A
645
About
read 19d ago
Location
...
Interests
...
Occupation
...
Playstyle
keyboard, tablet
Followers
58
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
2,907
Global rank, 90 days

1d ago #21,638

Play history
Replays watched

Swiss ranks

Medals

33 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 3/70

Hush-Hush (Expert) 2/64

Mod Introduction 5/13

Skill & Dedication 23/96

Rank history

06-09-2016 #2,065

Not enough days recorded.

Monthly pp since 2014

01-09-2026 #103

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.