GoouunyTV

Joined 18-09-2015

Level 21 72%

2,455,417 score to level 22

Global
-
Country
-
peak #4,916 31 Dec 2015
pp
0pp
Swiss #1s
0

Swiss #1s

#1s
0
#240 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
25,483,462
Hit accuracy
84.44%
Play count
896
Play time
14h
Total score
66,074,583
Total hits
71,748
Maximum combo
413
Replays watched by others
1
Medals
20
Highest rank
#937,603
SS
0
SS
1
S
0
S
3
A
20
About
read 18d ago
Playstyle
mouse, keyboard
Followers
0
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
383

Beatmapsets: 1 favourites

Global rank, 90 days

1d ago #1,462,038

Play history
Replays watched

Swiss ranks

Medals

20 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 2/70

Hush-Hush (Expert) 1/64

Mod Introduction 10/13

Skill & Dedication 7/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • Sawai Miku - Colorful.(Anime ver.) 4 difficulties
    Mapper
    No Dap
    Status
    ranked
    Hardest
    4.12*
    Plays
    1,901,127
    Favourites
    824
    Ranked
    09-02-2015
Rank history

Not enough days recorded.

Monthly pp since 2014

01-09-2026 #11,216

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.