Shxrx

Joined 18-09-2015 Was AyaneChan11

Level 89 18%

150,518,648 score to level 90

Global
-
Country
-
peak #421 15 Sept 2016
pp
0pp
Swiss #1s
86

Swiss #1s

#1s
86
#154 in CH
Also world #1
0
#9 in CH
Weighted pp
1,378pp
#480 in CH
Average pp
49pp
#1,239 in CH
Average SR
3.03*
#2,675 in CH
Average accuracy
99.68%
#37 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
1,046,854,019
Hit accuracy
99.80%
Play count
10,409
Play time
189h
Total score
4,725,727,802
Total hits
1,124,681
Maximum combo
1,349
Replays watched by others
43
Medals
25
SS
176
SS
47
S
148
S
135
A
176
About
read 20d ago
Playstyle
mouse
Followers
10
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
1,097
Global rank, 90 days

1d ago #179,831

Play history
Replays watched

Swiss ranks

Medals

25 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 3/70

Hush-Hush (Expert) 0/64

Mod Introduction 6/13

Skill & Dedication 16/96

Rank history

Not enough days recorded.

Monthly pp since 2014

01-09-2026 #2,488

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.