Berrfeyhr

Joined 23-10-2015

Level 9 49%

856,026 score to level 10

Global
-
Country
-
peak #7,850 22 Nov 2015
pp
0pp
Swiss #1s
0

Swiss #1s

#1s
0
#237 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
3,559,196
Hit accuracy
85.54%
Play count
30
Play time
1h
Total score
5,293,974
Total hits
3,939
Maximum combo
307
Replays watched by others
0
Medals
4
Highest rank
#3,072,667
SS
0
SS
0
S
0
S
0
A
4
About
read 33d ago
Playstyle
mouse, keyboard, tablet
Followers
1
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
31
Global rank, 90 days

1d ago #2,884,785

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

4 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 1/70

Hush-Hush (Expert) 0/64

Mod Introduction 0/13

Skill & Dedication 3/96

Rank history

Not enough days recorded.

Monthly pp since 2014

01-09-2026 #28,205

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.