daymao

Joined 27-10-2015

Level 70 54%

44,568,304 score to level 71

Global
-
Country
-
peak #1,076 18 Dec 2016
pp
0pp
Swiss #1s
0

Swiss #1s

#1s
0
#239 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
470,279,833
Hit accuracy
95.13%
Play count
4,524
Play time
86h
Total score
2,316,182,499
Total hits
877,837
Maximum combo
1,057
Replays watched by others
1
Medals
32
Highest rank
#326,675
SS
0
SS
2
S
0
S
45
A
146
About
read 20d ago

Nothing filled in.

Followers
2
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
866

Beatmapsets: 1 favourites

Global rank, 90 days

1d ago #695,765

Play history
Replays watched

Swiss ranks

Medals

32 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 5/70

Hush-Hush (Expert) 2/64

Mod Introduction 5/13

Skill & Dedication 20/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • Hyoudou Issei (CV: Kaji Yuuki) - Oppai Dragon no Uta 4 difficulties
    Status
    ranked
    Hardest
    3.49*
    Plays
    926,766
    Favourites
    387
    Ranked
    22-03-2019
Rank history

Not enough days recorded.

Monthly pp since 2014

01-09-2026 #4,981

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.