Janrooijen

Joined 29-11-2015

Level 13 55%

1,554,397 score to level 14

Global
#1,938,846
Country
#5,320
peak #4,604 26 Dec 2015
pp
103pp
Swiss #1s
0

Swiss #1s

#1s
0
#239 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
6,546,777
Hit accuracy
86.57%
Play count
179
Play time
3h
Total score
15,735,603
Total hits
13,428
Maximum combo
197
Replays watched by others
0
Medals
3
Highest rank
#1,830,590
SS
0
SS
0
S
0
S
0
A
8
About
read 25d ago

Nothing filled in.

Followers
0
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
58

Beatmapsets: 1 favourites

Global rank, 90 days

today #1,863,591

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

3 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 0/70

Hush-Hush (Expert) 0/64

Mod Introduction 0/13

Skill & Dedication 3/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • Street - Hacking Code 1 difficulty
    Mapper
    Mir
    Status
    ranked
    Hardest
    6.60*
    Plays
    117,073
    Favourites
    179
    Ranked
    17-04-2017
Rank history

24-09-2026 #1,938,846

Monthly pp since 2014

01-09-2026 #21,415

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.