csrg

Joined 27-03-2011

Level 92 47%

166,909,890 score to level 93

Global
-
Country
-
peak #159 1 Jul 2014
pp
0pp
Swiss #1s
20

Swiss #1s

#1s
20
#223 in CH
Also world #1
0
#9 in CH
Weighted pp
365pp
#1,126 in CH
Average pp
26pp
#2,440 in CH
Average SR
2.76*
#3,191 in CH
Average accuracy
95.43%
#2,264 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
698,272,124
Hit accuracy
96.17%
Play count
14,187
Play time
171h
Total score
5,483,890,204
Total hits
1,759,146
Maximum combo
793
Replays watched by others
2
Medals
7
SS
0
SS
0
S
5
S
128
A
97
About
read 21d ago

Nothing filled in.

Followers
0
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
276
Global rank, 90 days

1d ago #84,097

Play history
Replays watched

Swiss ranks

Medals

7 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 4/70

Hush-Hush (Expert) 0/64

Mod Introduction 0/13

Skill & Dedication 3/96

Rank history

Not enough days recorded.

Monthly pp since 2014

01-09-2026 #4,358

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.