Porido

Joined 29-01-2016

Level 62 84%

12,310,107 score to level 63

Global
#870,183
Country
#2,697
peak #2,183 31 Dec 2017
pp
1,072pp
Swiss #1s
0

Swiss #1s

#1s
0
#243 in CH
Also world #1
0
#8 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
229,808,379
Hit accuracy
83.98%
Play count
5,869
Play time
88h
Total score
1,634,719,900
Total hits
720,135
Maximum combo
827
Replays watched by others
0
Medals
19
Highest rank
#520,576
SS
0
SS
0
S
0
S
6
A
30
About
read 65d ago

Nothing filled in.

Followers
3
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
775

Beatmapsets: 1 favourites

Global rank, 90 days

today #815,752

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

19 of 353

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/23

Hush-Hush 5/70

Hush-Hush (Expert) 2/64

Mod Introduction 0/13

Skill & Dedication 12/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • Suicideboys - Audubon 1 difficulty
    Status
    graveyard
    Hardest
    5.19*
    Plays
    1,099
    Favourites
    18
    Ranked
    -
Rank history

03-11-2026 #870,183

Monthly pp since 2014

01-10-2026 #4,609

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

The figure is what the play was worth when it became the best, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A record changes hands when a play beats it, or when a rework re-prices everything and a different play comes out on top - those are marked. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.