MagiPrince

Joined 12-02-2016

Level 78 66%

40,898,827 score to level 79

Global
-
Country
-
peak #429 25 Oct 2018
pp
0pp
Swiss #1s
0

Swiss #1s

#1s
0
#240 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
1,133,684,560
Hit accuracy
90.47%
Play count
5,100
Play time
80h
Total score
3,214,779,702
Total hits
959,666
Maximum combo
1,068
Replays watched by others
0
Medals
28
Highest rank
#98,500
SS
0
SS
2
S
1
S
19
A
143
About
read 18d ago
Location
Somewhere in Kanto
Interests
Mangas!!!
Playstyle
keyboard, tablet
Followers
4
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
1,096
Global rank, 90 days

1d ago #315,094

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

28 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 3/80

Beatmap Spotlights 0/22

Hush-Hush 3/70

Hush-Hush (Expert) 2/64

Mod Introduction 4/13

Skill & Dedication 16/96

Rank history

Not enough days recorded.

Monthly pp since 2014

01-09-2026 #1,668

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.