AngelDaft

Joined 15-07-2016

Level 53 74%

14,442,107 score to level 54

Global
#1,080,095
Country
#3,235
peak #2,369 20 Sept 2018
pp
672pp
Swiss #1s
1

Swiss #1s

#1s
1
#242 in CH
Also world #1
0
#9 in CH
Weighted pp
22pp
#3,757 in CH
Average pp
22pp
#2,803 in CH
Average SR
2.74*
#3,247 in CH
Average accuracy
99.00%
#251 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
233,122,555
Hit accuracy
93.07%
Play count
2,320
Play time
44h
Total score
1,020,647,893
Total hits
371,098
Maximum combo
3,225
Replays watched by others
0
Medals
22
Highest rank
#593,618
SS
0
SS
6
S
0
S
38
A
36
About
read 19d ago
Occupation
dramatic bottom
Twitter
DaftDuFutur
Playstyle
mouse, tablet
Followers
6
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
230
Global rank, 90 days

today #1,054,214

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

22 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 4/70

Hush-Hush (Expert) 2/64

Mod Introduction 4/13

Skill & Dedication 12/96

Rank history

18-09-2026 #1,080,095

Monthly pp since 2014

01-09-2026 #6,815

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.