_dDestiny

Joined 02-11-2016 Was -Ayana-

Level 84 1%

141,725,403 score to level 85

Global
-
Country
-
peak #528 5 Oct 2017
pp
0pp
Swiss #1s
3

Swiss #1s

#1s
3
#237 in CH
Also world #1
0
#9 in CH
Weighted pp
137pp
#1,880 in CH
Average pp
48pp
#1,284 in CH
Average SR
2.91*
#2,867 in CH
Average accuracy
100.00%
#1 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
717,953,544
Hit accuracy
96.17%
Play count
9,415
Play time
138h
Total score
3,919,185,679
Total hits
1,462,436
Maximum combo
1,141
Replays watched by others
1
Medals
30
Highest rank
#131,193
SS
30
SS
5
S
18
S
45
A
106
About
read 19d ago
Location
Switzerland
Interests
Gaming / Going out with friends / PC Hardware / Music
Occupation
Apprenticeship as a computer scientist
Discord
_dDestiny#3306
Twitter
NekoAim
Playstyle
keyboard, tablet
Followers
7
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
1,302
Global rank, 90 days

1d ago #284,101

Play history
Replays watched

Swiss ranks

Medals

30 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 3/70

Hush-Hush (Expert) 2/64

Mod Introduction 5/13

Skill & Dedication 20/96

Rank history

Not enough days recorded.

Monthly pp since 2014

01-09-2026 #2,180

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.