AgileIndex

Joined 04-11-2016

Level 94 64%

232,931,931 score to level 95

Global
-
Country
-
peak #426 23 Jul 2017
pp
0pp
Swiss #1s
1

Swiss #1s

#1s
1
#237 in CH
Also world #1
0
#9 in CH
Weighted pp
30pp
#3,401 in CH
Average pp
30pp
#2,107 in CH
Average SR
3.14*
#2,504 in CH
Average accuracy
97.46%
#1,138 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
1,405,535,029
Hit accuracy
91.30%
Play count
13,294
Play time
171h
Total score
6,512,715,172
Total hits
1,953,797
Maximum combo
1,017
Replays watched by others
0
Medals
30
Highest rank
#138,386
SS
0
SS
1
S
0
S
58
A
309
About
read 19d ago
Occupation
Just a storm trooper who sucks at aiming and anything else. website created with 9 yo. lel.
Playstyle
mouse, keyboard
Followers
3
Mapping followers
0
Kudosu
0
Forum posts
1
Maps played
2,048
Global rank, 90 days

1d ago #503,731

Play history
Replays watched

Swiss ranks

Medals

30 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 3/70

Hush-Hush (Expert) 2/64

Mod Introduction 2/13

Skill & Dedication 23/96

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.