Mistral02

Joined 05-11-2016

Level 73 60%

42,297,586 score to level 74

Global
#682,826
Country
#2,089
peak #2,300 12 Sept 2020
pp
1,411pp
Swiss #1s
1

Swiss #1s

#1s
1
#239 in CH
Also world #1
0
#9 in CH
Weighted pp
20pp
#3,888 in CH
Average pp
20pp
#3,037 in CH
Average SR
4.92*
#520 in CH
Average accuracy
74.03%
#4,988 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
278,751,783
Hit accuracy
90.43%
Play count
8,686
Play time
177h
Total score
2,631,697,099
Total hits
1,957,774
Maximum combo
767
Replays watched by others
0
Medals
27
Highest rank
#517,087
SS
0
SS
18
S
0
S
37
A
79
About
read 18d ago

Nothing filled in.

Followers
2
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
425

Beatmapsets: 1 graveyard

Global rank, 90 days

today #668,598

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

27 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 6/70

Hush-Hush (Expert) 2/64

Mod Introduction 6/13

Skill & Dedication 13/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • Nothing on this list.
Rank history

17-09-2026 #682,826

Monthly pp since 2014

01-09-2026 #3,565

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.