Dead Werewolf

Joined 11-11-2016

Level 45 56%

17,671,704 score to level 46

Global
-
Country
-
peak #1,445 18 Jul 2017
pp
0pp
Swiss #1s
2

Swiss #1s

#1s
2
#240 in CH
Also world #1
0
#9 in CH
Weighted pp
31pp
#3,379 in CH
Average pp
16pp
#3,464 in CH
Average SR
1.93*
#5,103 in CH
Average accuracy
99.46%
#93 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
379,978,014
Hit accuracy
97.17%
Play count
1,183
Play time
33h
Total score
620,578,296
Total hits
170,047
Maximum combo
872
Replays watched by others
0
Medals
22
Highest rank
#425,489
SS
9
SS
25
S
1
S
164
A
109
About
read 19d ago
Interests
Game, Game, Game, Eat
Occupation
Student
Playstyle
mouse, keyboard
Followers
2
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
435
Global rank, 90 days

1d ago #822,744

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

22 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 5/70

Hush-Hush (Expert) 0/64

Mod Introduction 6/13

Skill & Dedication 11/96

Rank history

Not enough days recorded.

Monthly pp since 2014

01-09-2026 #5,546

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.