lolpeanut_old

Joined 03-02-2017

Level 43 53%

17,316,239 score to level 44

Global
-
Country
-
peak #2,501 9 Jun 2017
pp
0pp
Swiss #1s
0

Swiss #1s

#1s
0
#238 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
40,304,338
Hit accuracy
84.77%
Play count
4,073
Play time
47h
Total score
540,823,761
Total hits
402,084
Maximum combo
730
Replays watched by others
0
Medals
10
SS
0
SS
0
S
0
S
1
A
7
About
read 24d ago

Nothing filled in.

Followers
6
Mapping followers
0
Kudosu
0
Forum posts
1
Maps played
197

Beatmapsets: 1 graveyard, 1 favourites

Global rank, 90 days

1d ago #816,919

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

10 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 0/70

Hush-Hush (Expert) 0/64

Mod Introduction 4/13

Skill & Dedication 6/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • Kiresha Tiu - Trouble 2 difficulties
    Mapper
    lolpeanut
    Status
    graveyard
    Hardest
    4.10*
    Plays
    0
    Favourites
    2
    Ranked
    -
Rank history

Not enough days recorded.

Monthly pp since 2014

01-09-2026 #10,665

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.