soraxiom

Joined 12-08-2014

Level 52 17%

45,031,970 score to level 53

Global
-
Country
-
peak #1,687 10 May 2018
pp
0pp
Swiss #1s
0

Swiss #1s

#1s
0
#238 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
449,643,801
Hit accuracy
96.04%
Play count
1,688
Play time
39h
Total score
933,348,030
Total hits
349,992
Maximum combo
871
Replays watched by others
0
Medals
17
Highest rank
#400,290
SS
0
SS
1
S
0
S
85
A
152
About
read 19d ago

Nothing filled in.

Followers
10
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
593
Global rank, 90 days

1d ago #952,164

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

17 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 3/70

Hush-Hush (Expert) 1/64

Mod Introduction 3/13

Skill & Dedication 10/96

Rank history

Not enough days recorded.

Monthly pp since 2014

01-09-2026 #4,910

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.